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		<summary type="html">&lt;p&gt;aiMOOC über GPT aiMOOC Action erstellt&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{T}}&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Analytic Geometry]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Analytic geometry&amp;#039;&amp;#039;&amp;#039; connects algebra and geometry by describing points, lines, curves, and spatial relationships with coordinates and equations. In this Grades 11–13 course, you will learn to move fluently between a geometric picture, an algebraic equation, and a vector description. This lets you solve problems about distance, direction, intersections, loci, conic sections, transformations, and mathematical models.&lt;br /&gt;
&lt;br /&gt;
You should already be comfortable with algebraic manipulation, quadratic equations, the Pythagorean theorem, and basic trigonometry. By the end of the course, you should be able to justify formulas rather than merely apply them, select an efficient representation for a problem, interpret parameters geometrically, and check whether an algebraic solution makes sense in a diagram or real context.&lt;br /&gt;
&lt;br /&gt;
[[File:Cartesian-coordinate-system.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Why coordinates are powerful ==&lt;br /&gt;
&lt;br /&gt;
A geometric object can often be described as the set of all points satisfying a condition. For example, a circle is the locus of points at a fixed distance from a center, while a parabola is the locus of points equidistant from a focus and a directrix. Analytic geometry turns such conditions into equations. The reverse process is equally important: from an equation, you identify the shape, position, scale, orientation, and special points of the corresponding geometric object.&lt;br /&gt;
&lt;br /&gt;
This two-way translation is central to [[English:Coordinate system|coordinate systems]], [[English:Algebra|Algebra]], [[English:Geometry|Geometry]], [[English:Vector space|vectors]], [[English:Trigonometry|Trigonometry]], [[English:Conic section|conic sections]], and later topics such as [[English:Calculus|Calculus]], [[English:Linear algebra|Linear algebra]], computer graphics, engineering, and physics.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Coordinate Foundations =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Points, quadrants, and displacement ==&lt;br /&gt;
&lt;br /&gt;
In the Cartesian plane, a point &amp;lt;math&amp;gt;P=(x,y)&amp;lt;/math&amp;gt; records horizontal and vertical displacement from the origin. The difference between two position vectors gives the displacement from one point to another. If &amp;lt;math&amp;gt;A=(x_1,y_1)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;B=(x_2,y_2)&amp;lt;/math&amp;gt;, then the displacement from A to B is &amp;lt;math&amp;gt;(x_2-x_1,\;y_2-y_1)&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Coordinates encode signed position, so a diagram and an equation should always be interpreted together. A point may have negative coordinates without representing a negative distance.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Distance and midpoint ==&lt;br /&gt;
&lt;br /&gt;
The distance formula follows from the Pythagorean theorem. For &amp;lt;math&amp;gt;A=(x_1,y_1)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;B=(x_2,y_2)&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;d(A,B)=\sqrt{(x_2-x_1)^2+(y_2-y_1)^2}.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The midpoint is obtained by averaging corresponding coordinates:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;M=\left(\frac{x_1+x_2}{2},\frac{y_1+y_2}{2}\right).&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More generally, weighted averages divide a segment in a prescribed ratio and lead naturally to barycentric ideas used in geometry and computer graphics.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=nyZuite17Pc|500|center}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=Ez_-RwV9WVo|500|center}}&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== A worked example ==&lt;br /&gt;
&lt;br /&gt;
Let &amp;lt;math&amp;gt;A=(-2,5)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;B=(4,-1)&amp;lt;/math&amp;gt;. The displacement is &amp;lt;math&amp;gt;(6,-6)&amp;lt;/math&amp;gt;, the midpoint is &amp;lt;math&amp;gt;(1,2)&amp;lt;/math&amp;gt;, and the distance is &amp;lt;math&amp;gt;\sqrt{6^2+(-6)^2}=6\sqrt{2}&amp;lt;/math&amp;gt;. Notice how one pair of points produces three related objects: a vector, a center point, and a scalar length.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Lines in the Plane =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Slope and equations of lines ==&lt;br /&gt;
&lt;br /&gt;
For distinct points &amp;lt;math&amp;gt;(x_1,y_1)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;(x_2,y_2)&amp;lt;/math&amp;gt; with &amp;lt;math&amp;gt;x_1\ne x_2&amp;lt;/math&amp;gt;, the slope is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;m=\frac{y_2-y_1}{x_2-x_1}.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slope measures signed vertical change per unit horizontal change. A vertical line has undefined slope and is more naturally written as &amp;lt;math&amp;gt;x=c&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Common forms of a line include:&lt;br /&gt;
&lt;br /&gt;
# [[English:Slope-intercept form|Slope-intercept form]]: &amp;lt;math&amp;gt;y=mx+b&amp;lt;/math&amp;gt;, useful when slope and vertical intercept are important.&lt;br /&gt;
# [[English:Point-slope form|Point-slope form]]: &amp;lt;math&amp;gt;y-y_0=m(x-x_0)&amp;lt;/math&amp;gt;, useful when one point and the slope are known.&lt;br /&gt;
# [[English:Linear equation|General form]]: &amp;lt;math&amp;gt;ax+by+c=0&amp;lt;/math&amp;gt;, useful for distance, intersections, and normal vectors.&lt;br /&gt;
# [[English:Parametric equation|Parametric equation]]: &amp;lt;math&amp;gt;(x,y)=(x_0,y_0)+t(u,v)&amp;lt;/math&amp;gt;, useful for vectors and motion.&lt;br /&gt;
&lt;br /&gt;
[[File:Line gen m no slope.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Parallelism, perpendicularity, and angles ==&lt;br /&gt;
&lt;br /&gt;
Two nonvertical lines are parallel when their slopes are equal. They are perpendicular when the product of their slopes is &amp;lt;math&amp;gt;-1&amp;lt;/math&amp;gt;, provided both slopes are defined. A more general and reliable method uses direction vectors and the dot product.&lt;br /&gt;
&lt;br /&gt;
If direction vectors are &amp;lt;math&amp;gt;\mathbf{u}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;\mathbf{v}&amp;lt;/math&amp;gt;, then the angle &amp;lt;math&amp;gt;\theta&amp;lt;/math&amp;gt; between them satisfies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathbf{u}\cdot\mathbf{v}=\|\mathbf{u}\|\|\mathbf{v}\|\cos\theta.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Perpendicular vectors have dot product zero.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Point-to-line distance ==&lt;br /&gt;
&lt;br /&gt;
For a point &amp;lt;math&amp;gt;P=(x_0,y_0)&amp;lt;/math&amp;gt; and a line &amp;lt;math&amp;gt;ax+by+c=0&amp;lt;/math&amp;gt;, the perpendicular distance is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;d=\frac{|ax_0+by_0+c|}{\sqrt{a^2+b^2}}.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The vector &amp;lt;math&amp;gt;(a,b)&amp;lt;/math&amp;gt; is normal to the line. This explains why the denominator is the length of the normal vector.&lt;br /&gt;
&lt;br /&gt;
[[File:Cartesian coordinate system with circle and line.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Vectors and Parametric Geometry =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Vector components and operations ==&lt;br /&gt;
&lt;br /&gt;
A vector &amp;lt;math&amp;gt;\mathbf{v}=(v_x,v_y)&amp;lt;/math&amp;gt; has magnitude &amp;lt;math&amp;gt;\|\mathbf{v}\|=\sqrt{v_x^2+v_y^2}&amp;lt;/math&amp;gt;. Vector addition combines displacements component by component, scalar multiplication changes magnitude and possibly direction, and subtraction compares positions.&lt;br /&gt;
&lt;br /&gt;
[[File:Vector addition with coordinate system.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=ihNZlp7iUHE|500|center}}&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Dot product and projection ==&lt;br /&gt;
&lt;br /&gt;
For &amp;lt;math&amp;gt;\mathbf{u}=(u_1,u_2)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;\mathbf{v}=(v_1,v_2)&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathbf{u}\cdot\mathbf{v}=u_1v_1+u_2v_2.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dot product connects algebraic components with geometric angle information. It is useful for testing perpendicularity, finding projections, and measuring how strongly one vector points in the direction of another.&lt;br /&gt;
&lt;br /&gt;
[[File:Dot-product-geometric-definition.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Vector equations of lines ==&lt;br /&gt;
&lt;br /&gt;
A line through point &amp;lt;math&amp;gt;\mathbf{p}&amp;lt;/math&amp;gt; with nonzero direction vector &amp;lt;math&amp;gt;\mathbf{d}&amp;lt;/math&amp;gt; can be written&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathbf{r}=\mathbf{p}+t\mathbf{d},\quad t\in\mathbb{R}.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This form makes direction explicit and extends naturally to three dimensions. Intersections can be found by equating coordinate components and solving for the parameters.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Circles =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Standard and general equations ==&lt;br /&gt;
&lt;br /&gt;
A circle with center &amp;lt;math&amp;gt;(h,k)&amp;lt;/math&amp;gt; and radius &amp;lt;math&amp;gt;r&amp;gt;0&amp;lt;/math&amp;gt; has equation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;(x-h)^2+(y-k)^2=r^2.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expanding gives a general second-degree equation with equal coefficients of &amp;lt;math&amp;gt;x^2&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;y^2&amp;lt;/math&amp;gt; and no &amp;lt;math&amp;gt;xy&amp;lt;/math&amp;gt; term. Completing the square reverses the process and reveals the center and radius.&lt;br /&gt;
&lt;br /&gt;
For example,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;x^2+y^2-6x+4y-12=0&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
becomes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;(x-3)^2+(y+2)^2=25&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
so the center is &amp;lt;math&amp;gt;(3,-2)&amp;lt;/math&amp;gt; and the radius is &amp;lt;math&amp;gt;5&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Tangents to circles ==&lt;br /&gt;
&lt;br /&gt;
A tangent is perpendicular to the radius at the point of contact. If a circle has center &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; and a point &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; lies on the circle, then a direction vector of the tangent at T must be perpendicular to &amp;lt;math&amp;gt;\overrightarrow{CT}&amp;lt;/math&amp;gt;. This converts a geometric tangent condition into a dot-product or slope condition.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Conic Sections =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== From a double cone to equations ==&lt;br /&gt;
&lt;br /&gt;
A [[English:Conic section|conic section]] is obtained by intersecting a plane with a double cone. The nondegenerate conics are the circle, ellipse, parabola, and hyperbola. They can also be defined by focus-directrix conditions and described by quadratic equations.&lt;br /&gt;
&lt;br /&gt;
[[File:Conic Sections.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=0A7RR0oy2ho|500|center}}&lt;br /&gt;
&lt;br /&gt;
The eccentricity &amp;lt;math&amp;gt;e&amp;lt;/math&amp;gt; is a useful unifying parameter. For a nondegenerate conic defined by a focus and directrix, points on the conic satisfy a constant ratio between distance to the focus and perpendicular distance to the directrix. Ellipses have &amp;lt;math&amp;gt;0&amp;lt;e&amp;lt;1&amp;lt;/math&amp;gt;, parabolas have &amp;lt;math&amp;gt;e=1&amp;lt;/math&amp;gt;, and hyperbolas have &amp;lt;math&amp;gt;e&amp;gt;1&amp;lt;/math&amp;gt;. A circle can be regarded as the limiting ellipse with eccentricity zero.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Parabolas =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Focus, directrix, and standard form ==&lt;br /&gt;
&lt;br /&gt;
A parabola is the locus of points equidistant from a fixed point called the focus and a fixed line called the directrix. For a vertical parabola,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;(x-h)^2=4p(y-k).&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its vertex is &amp;lt;math&amp;gt;(h,k)&amp;lt;/math&amp;gt;, focus is &amp;lt;math&amp;gt;(h,k+p)&amp;lt;/math&amp;gt;, and directrix is &amp;lt;math&amp;gt;y=k-p&amp;lt;/math&amp;gt;. The sign of &amp;lt;math&amp;gt;p&amp;lt;/math&amp;gt; determines whether it opens upward or downward.&lt;br /&gt;
&lt;br /&gt;
[[File:Conic section - standard forms of a parabola.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Reflection property and modeling ==&lt;br /&gt;
&lt;br /&gt;
A parabola has a reflection property: rays parallel to its axis reflect toward the focus, and rays from the focus reflect parallel to the axis under the ideal geometric-optics model. This is why parabolic shapes appear in reflector antennas, headlights, microphones, and some solar concentrators. Analytic geometry lets you determine focal length from a measured cross-section.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Ellipses =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Standard equation and focal relation ==&lt;br /&gt;
&lt;br /&gt;
For an ellipse centered at &amp;lt;math&amp;gt;(h,k)&amp;lt;/math&amp;gt; with horizontal major axis,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{(x-h)^2}{a^2}+\frac{(y-k)^2}{b^2}=1,\quad a&amp;gt;b&amp;gt;0.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The focal distance &amp;lt;math&amp;gt;c&amp;lt;/math&amp;gt; satisfies &amp;lt;math&amp;gt;c^2=a^2-b^2&amp;lt;/math&amp;gt;. The foci are &amp;lt;math&amp;gt;(h\pm c,k)&amp;lt;/math&amp;gt;, and eccentricity is &amp;lt;math&amp;gt;e=c/a&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Ellipse (parameters a,b,c,h,k).svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Sum-of-distances property ==&lt;br /&gt;
&lt;br /&gt;
For every point P on an ellipse, the sum of the distances from P to the two foci is constant and equals &amp;lt;math&amp;gt;2a&amp;lt;/math&amp;gt;. This geometric property can be used to derive the equation of an ellipse and to explain its reflection behavior. In ideal geometric optics, a ray from one focus reflects from the ellipse toward the other focus.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Hyperbolas =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Standard equation, foci, and asymptotes ==&lt;br /&gt;
&lt;br /&gt;
For a hyperbola centered at &amp;lt;math&amp;gt;(h,k)&amp;lt;/math&amp;gt; with horizontal transverse axis,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{(x-h)^2}{a^2}-\frac{(y-k)^2}{b^2}=1.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The focal distance satisfies &amp;lt;math&amp;gt;c^2=a^2+b^2&amp;lt;/math&amp;gt;, so the foci are &amp;lt;math&amp;gt;(h\pm c,k)&amp;lt;/math&amp;gt;. Its asymptotes are&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;y-k=\pm\frac{b}{a}(x-h).&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hyperbola properties.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Difference-of-distances property ==&lt;br /&gt;
&lt;br /&gt;
For a point on one branch of a hyperbola, the absolute difference of its distances to the two foci is constant and equals &amp;lt;math&amp;gt;2a&amp;lt;/math&amp;gt;. Hyperbolas also appear in time-difference localization problems, where a measured difference in travel times corresponds to a difference in distances from two fixed receivers.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=pzSyOTkAsY4|500|center}}&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= General Quadratic Equations and Classification =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== The general conic equation ==&lt;br /&gt;
&lt;br /&gt;
A second-degree equation in two variables can be written&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Ax^2+Bxy+Cy^2+Dx+Ey+F=0.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After suitable translation and, when necessary, rotation of axes, many such equations become standard conic forms. For a real nondegenerate conic, the discriminant &amp;lt;math&amp;gt;B^2-4AC&amp;lt;/math&amp;gt; gives a useful classification:&lt;br /&gt;
&lt;br /&gt;
# [[English:Ellipse|Ellipse]]: &amp;lt;math&amp;gt;B^2-4AC&amp;lt;0&amp;lt;/math&amp;gt;, including the circle as a special case when the quadratic part is rotationally symmetric.&lt;br /&gt;
# [[English:Parabola|Parabola]]: &amp;lt;math&amp;gt;B^2-4AC=0&amp;lt;/math&amp;gt;.&lt;br /&gt;
# [[English:Hyperbola|Hyperbola]]: &amp;lt;math&amp;gt;B^2-4AC&amp;gt;0&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Degenerate cases can produce pairs of lines, a single point, or no real points, so classification should also check whether the equation actually represents a nondegenerate real curve.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Completing the square and changing coordinates ==&lt;br /&gt;
&lt;br /&gt;
Translation replaces &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;y&amp;lt;/math&amp;gt; by shifted coordinates such as &amp;lt;math&amp;gt;X=x-h&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;Y=y-k&amp;lt;/math&amp;gt;. Rotation replaces the axes by a new orthogonal coordinate system and can eliminate an &amp;lt;math&amp;gt;xy&amp;lt;/math&amp;gt; term. These transformations do not change the underlying geometric curve; they change only its coordinate description.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Three-Dimensional Analytic Geometry =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Coordinates, vectors, lines, and planes in space ==&lt;br /&gt;
&lt;br /&gt;
In three dimensions, a point is &amp;lt;math&amp;gt;(x,y,z)&amp;lt;/math&amp;gt;. The distance formula becomes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;d=\sqrt{(x_2-x_1)^2+(y_2-y_1)^2+(z_2-z_1)^2}.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A line can still be written &amp;lt;math&amp;gt;\mathbf{r}=\mathbf{p}+t\mathbf{d}&amp;lt;/math&amp;gt;. A plane with normal vector &amp;lt;math&amp;gt;(a,b,c)&amp;lt;/math&amp;gt; has equation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;ax+by+cz=d.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dot product tests whether a line direction is perpendicular to a plane normal, and systems of equations determine intersections among lines and planes.&lt;br /&gt;
&lt;br /&gt;
[[File:3D coordinate system.svg|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Distance from a point to a plane ==&lt;br /&gt;
&lt;br /&gt;
For point &amp;lt;math&amp;gt;P=(x_0,y_0,z_0)&amp;lt;/math&amp;gt; and plane &amp;lt;math&amp;gt;ax+by+cz+d=0&amp;lt;/math&amp;gt;, the perpendicular distance is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{|ax_0+by_0+cz_0+d|}{\sqrt{a^2+b^2+c^2}}.&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the three-dimensional analogue of the point-to-line distance formula.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Modeling and Problem-Solving Strategy =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== A reliable workflow ==&lt;br /&gt;
&lt;br /&gt;
When you solve an analytic-geometry problem, begin by identifying the geometric structure before manipulating equations.&lt;br /&gt;
&lt;br /&gt;
# [[English:Diagram|Diagram]]: Sketch the situation, label known points, and mark relevant directions or distances.&lt;br /&gt;
# [[English:Representation|Representation]]: Choose coordinates, vectors, line equations, or conic equations that make the constraints simple.&lt;br /&gt;
# [[English:Equation|Equation]]: Translate each geometric condition into algebra.&lt;br /&gt;
# [[English:Solution|Solution]]: Solve systematically and keep track of restrictions introduced by squaring or division.&lt;br /&gt;
# [[English:Verification|Verification]]: Substitute results into the original conditions and interpret them geometrically.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Example: locating a circle from conditions ==&lt;br /&gt;
&lt;br /&gt;
Suppose a circle passes through three noncollinear points. Its center must lie on the perpendicular bisector of each chord joining a pair of points. You can therefore solve the problem geometrically by intersecting two perpendicular bisectors, or algebraically by substituting the three points into a general circle equation. Comparing both methods is a useful way to understand why the algebra works.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Example: choosing the right line form ==&lt;br /&gt;
&lt;br /&gt;
If a problem gives one point and a direction vector, parametric form is usually efficient. If it gives a point and a slope, point-slope form is direct. If it asks for perpendicular distance, general form is often best. The same line can have many equivalent equations, so strategic representation is part of mathematical reasoning.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Interactive Tasks =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Quiz: Test Your Knowledge ==&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Which quantity measures the steepness of a nonvertical line?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Slope)&lt;br /&gt;
(!Radius)&lt;br /&gt;
(!Eccentricity)&lt;br /&gt;
(!Midpoint)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Which operation is most direct for testing whether two vectors are perpendicular?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Dot product)&lt;br /&gt;
(!Vector addition)&lt;br /&gt;
(!Scalar multiplication)&lt;br /&gt;
(!Coordinate averaging)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What does the parameter r represent in the standard equation of a circle?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Radius)&lt;br /&gt;
(!Slope)&lt;br /&gt;
(!Focus)&lt;br /&gt;
(!Asymptote)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Which conic has eccentricity equal to one?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Parabola)&lt;br /&gt;
(!Ellipse)&lt;br /&gt;
(!Circle)&lt;br /&gt;
(!Hyperbola)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Which conic has two branches and asymptotes?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Hyperbola)&lt;br /&gt;
(!Circle)&lt;br /&gt;
(!Parabola)&lt;br /&gt;
(!Ellipse)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What point is found by averaging corresponding coordinates of two endpoints?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Midpoint)&lt;br /&gt;
(!Focus)&lt;br /&gt;
(!Vertex)&lt;br /&gt;
(!Directrix)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Which operation is most direct for testing whether a vector direction is perpendicular to another vector direction?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Dot product)&lt;br /&gt;
(!Vector addition)&lt;br /&gt;
(!Coordinate averaging)&lt;br /&gt;
(!Scalar multiplication)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Which sign of the conic discriminant corresponds to a nondegenerate hyperbola?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Positive)&lt;br /&gt;
(!Negative)&lt;br /&gt;
(!Zero)&lt;br /&gt;
(!Undefined)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Which method is commonly used to reveal the center and radius from an expanded circle equation?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Completing the square)&lt;br /&gt;
(!Factoring by grouping)&lt;br /&gt;
(!Polynomial division)&lt;br /&gt;
(!Taking logarithms)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MC}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Which representation of a line makes a direction vector explicit?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
(Parametric form)&lt;br /&gt;
(!Slope intercept form)&lt;br /&gt;
(!Standard circle form)&lt;br /&gt;
(!Vertex form)&lt;br /&gt;
&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Memory Game ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;memo-quiz&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Cartesian plane || Coordinate framework with two perpendicular axes&lt;br /&gt;
|-&lt;br /&gt;
| Midpoint || Point obtained by averaging endpoint coordinates&lt;br /&gt;
|-&lt;br /&gt;
| Normal vector || Direction perpendicular to a line or plane&lt;br /&gt;
|-&lt;br /&gt;
| Directrix || Fixed line used in a focus based conic definition&lt;br /&gt;
|-&lt;br /&gt;
| Asymptote || Line approached by a hyperbola at large distance&lt;br /&gt;
|-&lt;br /&gt;
| Eccentricity || Ratio that helps distinguish conic types&lt;br /&gt;
|}&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Drag and Drop ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lueckentext-quiz&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Match the correct terms.&lt;br /&gt;
! Topic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Circle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Fixed distance from one center&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Parabola&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Equal distance from focus and directrix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Ellipse&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Constant sum of distances to two foci&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Hyperbola&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Constant absolute difference of distances to two foci&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Line&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Constant direction through a point&lt;br /&gt;
|}&lt;br /&gt;
{{E}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Crossword Puzzle ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;kreuzwort-quiz&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Cartesian || Which coordinate system uses perpendicular axes named after Descartes&lt;br /&gt;
|-&lt;br /&gt;
| Midpoint || What point divides a segment into two equal parts&lt;br /&gt;
|-&lt;br /&gt;
| Parabola || Which conic is defined by equal distances to a focus and directrix&lt;br /&gt;
|-&lt;br /&gt;
| Ellipse || Which conic has a constant sum of focal distances&lt;br /&gt;
|-&lt;br /&gt;
| Hyperbola || Which conic has a constant absolute difference of focal distances&lt;br /&gt;
|-&lt;br /&gt;
| Eccentricity || What ratio distinguishes the main nondegenerate conic types&lt;br /&gt;
|}&lt;br /&gt;
{{E}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== LearningApps ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe&amp;gt; https://learningapps.org/index.php?s=Analytic+Geometry &amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
== Cloze Text ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quiz display=simple&amp;gt;&lt;br /&gt;
{&amp;#039;&amp;#039;&amp;#039;Complete the text.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|type=&amp;quot;{}&amp;quot;}&lt;br /&gt;
Analytic geometry represents geometric objects by using { coordinates }. The distance formula is derived from the { Pythagorean theorem }. A line in general form has a perpendicular { normal vector }. Two vectors are perpendicular when their dot product is { zero }. A circle is the set of points at a fixed distance from its { center }. A parabola has eccentricity { one }. An ellipse has a constant sum of distances to its two { foci }. A hyperbola approaches lines called { asymptotes }. Translating or rotating axes changes the coordinate description without changing the underlying { curve }.&lt;br /&gt;
&amp;lt;/quiz&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Open-Ended Tasks =&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
=== Easy ===&lt;br /&gt;
# [[English:Coordinate map|Coordinate map]]: Draw a coordinate map of your classroom or another familiar space, choose an origin and scale, plot at least eight objects, and calculate two distances and two midpoints.&lt;br /&gt;
# [[English:Line gallery|Line gallery]]: Create a one-page visual collection of five lines with different slopes, label each equation, and explain in your own words how changing slope and intercept changes the graph.&lt;br /&gt;
# [[English:Circle reconstruction|Circle reconstruction]]: Choose a circular object, measure enough geometric data to estimate its center and radius, write a circle equation, and compare your mathematical model with the real object.&lt;br /&gt;
# [[English:Short explainer video|Short explainer video]]: Produce a two-minute video that teaches either the distance formula or midpoint formula using one original diagram and one worked numerical example.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
=== Standard ===&lt;br /&gt;
# [[English:Parabola investigation|Parabola investigation]]: Photograph or sketch a structure with an approximately parabolic cross-section, fit a simple parabola to selected points, estimate its focus, and discuss limits of your model.&lt;br /&gt;
# [[English:Conic comparison poster|Conic comparison poster]]: Design an illustrated poster comparing circle, parabola, ellipse, and hyperbola by equation, focus property, eccentricity, and one application.&lt;br /&gt;
# [[English:Geometry interview|Geometry interview]]: Interview a surveyor, engineer, architect, designer, programmer, or science teacher about how coordinates or vectors appear in their work, then summarize the mathematical ideas you heard.&lt;br /&gt;
# [[English:Vector navigation experiment|Vector navigation experiment]]: Plan and carry out a short walking route using displacement vectors, record measured or estimated components, compute the resultant vector, and compare it with the actual start-to-end displacement.&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
# [[English:Three point circle project|Three point circle project]]: Collect coordinates for three noncollinear points, determine the unique circle through them by two different methods, compare the algebra, and explain why the construction fails for collinear points.&lt;br /&gt;
# [[English:Conic data fitting|Conic data fitting]]: Generate or collect noisy two-dimensional data that roughly follows one conic, fit a plausible model with graphing software, justify the chosen conic type, and analyze residual errors qualitatively.&lt;br /&gt;
# [[English:Coordinate transformation study|Coordinate transformation study]]: Investigate a rotated quadratic curve with an xy term, use a suitable rotation of axes to simplify it, and present a before-and-after interpretation of the same geometric object.&lt;br /&gt;
# [[English:Field mathematics visit|Field mathematics visit]]: Visit a place where geometric design matters, such as a bridge, stadium, observatory, road junction, fabrication lab, or surveying site, document at least three analytic-geometry ideas, and create a report connecting observations with equations or vectors.&lt;br /&gt;
&lt;br /&gt;
{{:Open Task - Create a MOOC}}&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Learning Assessment =&lt;br /&gt;
&lt;br /&gt;
# [[English:Representation choice|Representation choice]]: Given three unfamiliar geometry problems, choose an efficient representation for each, justify the choice, and compare it with at least one alternative representation.&lt;br /&gt;
# [[English:Derivation and explanation|Derivation and explanation]]: Derive the point-to-line distance formula or a standard conic equation from geometric principles, explaining the role of every major algebraic step.&lt;br /&gt;
# [[English:Error analysis|Error analysis]]: Analyze a worked solution containing at least two conceptual errors about slope, distance, or conics, correct the errors, and explain why the original reasoning fails.&lt;br /&gt;
# [[English:Model evaluation|Model evaluation]]: Build a coordinate or conic model for a real object or path, estimate parameters from data, and discuss accuracy, assumptions, and sources of error.&lt;br /&gt;
# [[English:Transfer problem|Transfer problem]]: Solve a problem that combines vectors with a conic or line constraint, then explain how the methods from separate course sections interact.&lt;br /&gt;
# [[English:Proof and verification|Proof and verification]]: Prove a geometric relation using coordinates and verify the result with an independent diagram, numerical example, or vector argument.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Evidence of Learning =&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Knowledge&amp;#039;&amp;#039;&amp;#039;: You can explain how coordinates, vectors, line equations, circles, and conic equations encode geometric properties and how the main formulas are derived.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;: You can move between diagrams and equations, solve intersections, compute distances and angles, classify quadratic curves, use vectors, and check the plausibility of results.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Products&amp;#039;&amp;#039;&amp;#039;: You can produce accurate graphs, mathematical models, written derivations, annotated images, short explanatory videos, and data-based investigations.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Reasoning&amp;#039;&amp;#039;&amp;#039;: You can justify representation choices, distinguish equivalent equations from different geometric objects, identify assumptions, and analyze errors.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Transfer&amp;#039;&amp;#039;&amp;#039;: You can apply analytic geometry to unfamiliar contexts in physics, engineering, architecture, surveying, computing, navigation, or design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= OERs on the Topic =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;iframe&amp;gt; https://en.m.wikipedia.org/wiki/Analytic_geometry &amp;lt;/iframe&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= Linked Learning Areas =&lt;br /&gt;
&lt;br /&gt;
{| align=center&lt;br /&gt;
{{:D-Tab}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[English:Analytic Geometry|Analytic Geometry]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# [[English:Cartesian coordinate system|Cartesian coordinate system]]&lt;br /&gt;
# [[English:Distance|Distance]]&lt;br /&gt;
# [[English:Midpoint|Midpoint]]&lt;br /&gt;
# [[English:Line|Line]]&lt;br /&gt;
# [[English:Slope|Slope]]&lt;br /&gt;
# [[English:Vector|Vector]]&lt;br /&gt;
# [[English:Dot product|Dot product]]&lt;br /&gt;
# [[English:Circle|Circle]]&lt;br /&gt;
# [[English:Conic section|Conic section]]&lt;br /&gt;
# [[English:Parabola|Parabola]]&lt;br /&gt;
# [[English:Ellipse|Ellipse]]&lt;br /&gt;
# [[English:Hyperbola|Hyperbola]]&lt;br /&gt;
# [[English:Quadratic equation|Quadratic equation]]&lt;br /&gt;
# [[English:Three-dimensional space|Three-dimensional space]]&lt;br /&gt;
# [[English:Linear algebra|Linear algebra]]&lt;br /&gt;
# [[English:Calculus|Calculus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BR}}&lt;br /&gt;
= aiMOOC Projects =&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Analytic Geometry]]&lt;br /&gt;
[[Category:Mathematics]]&lt;br /&gt;
[[Category:Geometry]]&lt;br /&gt;
[[Category:Algebra]]&lt;br /&gt;
[[Category:Coordinate Geometry]]&lt;br /&gt;
[[Category:Secondary Education]]&lt;br /&gt;
[[Category:Grades 11-13]]&lt;br /&gt;
[[Category:AI_MOOC]]&lt;br /&gt;
[[Category:GPT aiMOOC]]&lt;br /&gt;
{{MT}}&lt;/div&gt;</summary>
		<author><name>Glanz</name></author>
	</entry>
</feed>